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The first two games served up more twists, turns, and backstabbings than I could possibly get into, but, the story roughly follows two groups. This world is in a bit of a sorry state, as the sun has stopped moving, the dredge have returned and are destroying everything in their path, and a sphere of menacing dark energy is spreading across the land. The Banner Saga takes place in a Norse-inspired world populated by humans, giants (varl), centaurs (horseborn), and unearthly thought-to-be-extinct stone people (the dredge). That said, here’s a brief recap for those jumping in at the end of the story… You’ll get more out of the story, and be less confused by the barrage of hard-to-pronounce names if you start with the first two games. The Banner Saga 3 is, technically, a standalone game, but the trilogy tells a single connected story, with decisions from previous entries carrying forward. You don't have to replay this chapter or even the entire game if you got fewer days.Warning: The following review contains some spoilers for The Banner Saga 1 and 2. It should also be mentioned that this isn't the required amount of time in which Iver and his comrades have to reach Arberrang. You don't have to worry about this now, the "countdown" starts in chapter 21 when you play as Iver. In our case after adding everything up we got 15 days of siege. Clansmen saved - Every 6 clansmen will add an hour to the "counter".Fighters saved - Every 4 fighters will add about an hour to the "counter".Varl saved - Every 4 Varl will add about an hour to the "counter".Supplies saved - Each unit will add about an hour to the "counter".Walls standing - Each part of the walls that aren't destroyed will add 30 hours to the "counter".Her is the list of aspects that will be taken into consideration: Your previous decisions and the size of your caravan will determine for how many days you can defend the town.
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The game introduces a new mechanic - you have to survive for as long as possible while defending Arberrang. This next part of the chapter happens always, regardless of your decision near the gate (it doesn't matter if Rook/Alette is dead or not).
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You can give them 5 supply units, ignore them (this changes nothing - the members of your caravan will understand this decision) or you can make an empty promise (morale decreased). However, this also means that you will lose the biggest number of fighters.ĭuring your patrol the caravan can be stopped by beggars. Use the last option if you want to repair the walls in the quickest way. You can ignore him (this decreases your morale), send a small group to help him (-5 fighters) or order a large group to help the man (-20 fighters). You can ignore the problem, order one of your Horseborn to deal with this situation or you can meet with other Horseborn yourself and offer them protection - the last choice is the most profitable because you will get 23 fighters.Īnother event may be about meeting a Foreman who asks your party to help him repair walls. One of the first few events may be about the Horseborn - Ubin will provide you the details. You can rest, visit the marketplace and level up your heroes or you can click on the gate and start a new patrol.
The banner saga 3 free#
Aleo will inform you that Rugga was set free (provided that he didn't die).
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This chapter can go differently - this depends on whether you have murdered Rugga (in chapter 18) or you let him live and you agreed to serve under his banner.
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